
- #CIVILIZATION VI CITY STATES UPGRADE#
- #CIVILIZATION VI CITY STATES FULL#
- #CIVILIZATION VI CITY STATES FREE#
There are many ways to manipulate and enhance the Envoy system, as you can read in the parent article. They are the vehicle through which you will exercise your influence over these minor civilizations, and get to use their considerable benefits. All of these paths will offer different opportunities and consequences.Įnvoys are diplomats which specialize in city-state relations. This expansion can be quite dramatic towards the end of the game, when the liberation grants all of 9 Envoys, potentially adding 9 tiles to the city-state's territory!Īs separate political entities, city-states may be conquered and later liberated (see below).Īs before, you can choose to court city-states and use their benefits, you can ignore them and concentrate on your rivals, or you can conquer them for their territory.
#CIVILIZATION VI CITY STATES FREE#
Liberating a city-state, an action which grants a civilization free Envoys with it, will also expand its territory, as that civilization is by default the city-state's Suzerain. Free Envoy, like those granted when meeting the first major civilization, Tamar and Rough Rider Teddy's extra Envoy, or Envoy brought by Amani do not expand city-state territory. Sending Envoy #2 while no other civilization has more than 1 Envoy there will also expand its borders.

Note that borders will not expand for the first Envoy you send to a city-state, even if no other civilization has any Envoys there. If possible, the city-state will raze every captured city.Ī city-state's territory expands by 1 tile whenever it receives an Envoy from its Suzerain (or when this Envoy will grant a civilization Suzerain status).

A city-state may capture other cities as part of warfare, but it doesn't have any desire to keep them (since this would go against their policy of non-expansionism). Each city-state can also have a Suzerain, a single civilization with which it has a special relationship it will do almost anything on its Suzerain's behalf, up to and including going to war with their enemies. However, a city-state cannot found new cities and mainly uses its units for defense and exploration.Īpart from these actions, city-states will mostly keep to themselves, though they can interact with all civilizations in the game and confer special benefits on those with which they have friendly relations.
#CIVILIZATION VI CITY STATES UPGRADE#
city-states also produce units, and are able to upgrade them when tech progression allows.
#CIVILIZATION VI CITY STATES FULL#
These new city-states are chosen from those that remained outside the initial set, and behave as all other city-states do, despite their different background.Ī city-state works like a full civilization in most respects: it develops scientifically and culturally (that is, it will apparently research certain techs which will allow it to progress), it will work its land to gather resources, build tile improvement for the resources, as well as districts corresponding to their type. In the Barbarian Clans game mode, additional city-states may be founded throughout the course of the game by enterprising Barbarians if they accumulate enough conversion points. A set of city-states (or rather, their Settlers) is present at the beginning of the game along with the standard AI- and player-controlled civilizations the size of the set depends on the map size (see below). 7 Number of city-states and replacementĪ city-state is an AI-controlled entity that represents a small, independent civilization which does not compete for victory but instead complements the world and presents various opportunities for interactions.

3 Conquering and liberating city-states.
